
Feature Work
“Feel the heat of the desert and chill around the oasis.”
— Stylized Oasis
My Other Works
3D Artworks Portfolio
Both Realistic and Stylized 3D Assets and Scenes.
Level design and Lighting Skills.
Showcase my skills in creating and utilizing Game-Ready Assets
Individual Projects
Stories of the Star Wonderer
The Garden of the Sinners.
Experimental Projects aimed at connecting people through seamless Narritive experiences.
Technical Artist Portfolio
Animation Retargeting plugin for Maya
Implemented in Python 3 with PyQT & Maya API
Features a JSON editor that loads/saves joint mapping info
About Me
Hi!
My name is Yauming Kong, call me “Yau” if you like. I am currently pursuing a career in Ubisoft SHA as a Junior Technical artist. I finished my master degree in Game Sciences at Northeastern University. Before that, I graduated from University of London, Royal Holloway.
I'm a Technical Artist with a strong background in 3D modeling, rendering, and game design. I also have experience working as a Environment Artist and Game Designer. I have both AAA level and indie level projects experience. including Ubisoft SHA and Ylem studio, an indie studio that currently having an unannounced VR-Game under development.
On this website, you’ll find a collection of my projects that showcase my ability to blend Art and Technology to bring creative visions to life. Whether it's through custom shader development, Python scripting, or leveraging Unreal Engine’s PCG, my work is driven by a passion for delivering an immersive player experiance.
Yau’s Alt (Lego’s version)